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Regent City crest

The Darker Night

Regent City

Political management roguelite

Rule the night.Outlive your reign.

Govern a vampire court across a living night city. Balance five rival Ministries, answer crises with people you trust, and leave behind a lineage the next Regent must inherit.

Regent City main menu overlooking the night city and the five Ministries
A continuing timelineThe Regent’s Court

The city is the board

Power lives at exact addresses.

Streets, courts, clinics, clubs, markets, and blood sources are more than scenery. Scout them, acquire them, post a manager, collect tribute, and extend your authority building by building.

rival Ministries
5
Blood reserve
100
city that remembers
1
The playable night city with exact buildings, resources, and Ministry loyalty visible

Those who answer

Your Court is not a menu.

Ministers advise, investigate, manage, turn new vampires, gain talents, and remember the shape of your rule. Their loyalties are political—and personal.

Ilyra Saint-Vale, Minister of Shadows

Minister of Shadows

Ilyra Saint-Vale

Cassian Vey, Court Marshal

Court Marshal

Cassian Vey

Aureline Voss, Minister of Diplomacy

Minister of Diplomacy

Aureline Voss

Mirren of the White Thread, Minister of Oracle

Minister of Oracle

Mirren of the White Thread

Oren Thricebound, Minister of Magi

Minister of Magi

Oren Thricebound

A reign in motion

Every system returns to a choice.

Court politics, city operations, and story consequences share one timeline. What you refuse can matter as much as what you order.

01

Rule through five Ministries

Every investigation, bargain, reward, and punishment shifts the loyalties around your throne. Let one Ministry fall too far and it will answer your rule directly.

02

Send the Court into the city

Assign a lead and support to investigations, post vampires as holding managers, and grow personal talents through the work you ask them to survive.

03

Claim exact buildings

Scout a real address, choose an acquisition route, seal the holding, and staff it. Managed ground produces tribute, Blood capacity, and reach into the next street.

04

Keep the Blood Bank alive

Your Court consumes Blood every night. Secure and manage new sources before a growing household turns the reserve into a countdown.

05

Face the living city

Predation and coercion leave human distress at exact locations. Ignore it and suspicion spreads; intervene and your chosen explanation becomes part of the story.

06

Leave a lineage, not a clean slate

A reign ends with a final audience, an execution, and an autopsy. Turned vampires and physical changes can cross the interregnum to the next Regent.

The current game

The city keeps the record.

Choices persist as threads, later matters name their cause, and succession measures the physical and human legacy left behind.

Every voice has a face gameplay view

The Regent’s Court

Every voice has a face

Read loyalty, location, talents, and current service across a Court of illustrated characters who remember how you treated them.

The city pushes back gameplay view

Human response

The city pushes back

Distress gathers around the exact places your rule has harmed—and spreads when the Court chooses not to look.

Orders have owners gameplay view

Court service

Orders have owners

Investigations and response campaigns remain visible on the city clock, led by the vampire you trusted with the work.

The throne does not remain empty

What will the next Regent inherit from you?

Take the Court, enter the city, and begin a timeline of rulings, debts, hunger, and succession.